Why Life is Strange?

I first played Life is Strange in 2016, almost a year after it wrapped up its story. I had very little to go on when I started it up, so much of it was a surprise to me. A wonderful surprise, as it turned out. I was already in my mid 30s, but somehow this tale of two outcast teens 20 years my junior resonated with me. A large part of that was because this game had characters so well developed, so real, that I hadn’t expected it in a video game, a medium not known for complex character work. That was part of it, yes, but these two kids and their adventures and their growth as people were a very special thing even outside of gaming. Sure, it wasn’t Dostoevsky but it was still important. Max and Chloe have been special characters to me ever since, and the series, with its ups and downs, has consistently provided me with stories and characters that move me and tickle my thoughts and emotions. Sean, Daniel, Alex, Steph, Ryan, Safi, Moses, Gwen, and on and on. It’s what I come to these games for, and while none of them have quite captured the magic of the first game, they have all been experiences I’m glad to have had. In the end it does all come back to those two pirates, but in this blog I intend to articulate why those two dorks, as well as everyone who has radiated out from them mean so much to me, as well as where the stories excelled, where they went wrong, and everything in between. It won’t be in any kind of discernable order. For instance: my first non-introduction piece will be about a little place in Colorado called Haven Springs. Until then, thank you for reading.

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